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    Virtual Reality Excites Again

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    Virtual Reality Excites Again

    I used to think virtual reality (VR) was a silly endeavor of the late 20th century. As a kid, I recall shooting at two-dimensional 32-bit flying aliens as the heavy headset kept sliding off my head. Even then, in the 1990s, I viewed VR as a sad excuse for a game experience. Gamers were better off avoiding the hassle of these clunky devices that did nothing but disappoint with their terrible graphics and uncomfortable gear. As much as I loved the idea of an immersive experience, the execution never impressed me.

    When I noticed a resurgence of VR technology a few years ago, I warned people of my disappointment as a kid. “It’s probably going to be a dud,” I used to say. My preconceived notions of VR just couldn’t allow me to see the technology’s potential. So when the company I work for began investing in VR technology for public health, I was skeptical. It wasn’t until a colleague of mine explained the potential of VR that it began to click. VR could be used to deliver messages for health education, simulate workouts, reduce pain, and train public health professionals on food safety.

    I didn’t become a true believer in the value of VR until I took part in...


    Read the complete article at ∆NGLES

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    About the Author: Karla Jimenez-Magdaleno is a dual master’s student at UNC’s Department of City and Regional Planning and School of Public Health. Her academic interests are in land use and health behavior. When she’s not exploring new food joints, she is obsessing over the NBA. Prior to UNC, Karla was a public health research analyst at RTI International and a radio producer at WNCU 90.7 FM Jazz.

    ∆NGLES is brought to you by the Carolina Planning Journal based out of the Department of City and Regional Planning at UNC Chapel Hill. The blog publishes outstanding academic, critical, and creative work by students, practitioners, and academics with the mission of providing a platform for conversation in the planning field.

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